planetside 2 nanoweave armor. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. planetside 2 nanoweave armor

 
Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE roundplanetside 2 nanoweave armor Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2)

2 C4 is mandatory. If you have extra certs. Combine its shield ability + Nanoweave armor + LMGs which are the best and the most versatile overall weapons for close and mid range fight and you have the absolute OP infantry class which will easy win every 1v1 situation. For PlanetSide 2 on the PlayStation 4, a GameFAQs message board topic titled "First 3 things to spend certs on?". For room clearing, conc. 5. By Gafired. Yuki10. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator >. Business, Economics, and Finance. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 3. At the time of writing this guide, I have 1,550 hours logged on Planetside 2. @planetside2. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Headshot multipliers can be taken from the spreadsheet I linked above, but, as the rule of a thumb, headshot multiplier is 1. After the nanoweave nerf flack armor is the best suit equipment to pick. Nanoweave effectively gives you 30-50% more time in almost every gun fight. Pielord Sep 23, 2018 @ 4:11pm. Frightning89. My personal favorite general purpose setup. The Excursion Kukri is an 'anti-vehicle' knife. “ Nanoweave doesn't need to be removed, just brought back to where it was to make the other suit slots more viable options. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. Why even have the suit slot if all anyone uses is nanoweave?. . 75 y2=x*1. 5x for shotguns, crossbow and T7 MCG, 2. I'd suggest Nanoweave + NNG for your average player. Move in a way so that you're always near cover, and never engage without it. Nano-cloak takes a bit more familiarity with the class IMO to use better. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. It will also improve suit slot diversity. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. PlanetSide 2 Forums. No longer reduces movement speed. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. The general consensus says that you have 1000 hit points, 500 shields plus 500 health, so with the rank 5 of nanoweave armor you get 500 + 500 * 1. You really need to try it. I think OP has forgot that NWA and RS don't stack. When activated, the adrenaline shield applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. I use NMG (standard shield) and nanoweave plus a mid-short range weapon (such as gd 22, or an smg) and concussion nades plus med kits to give me the best chance of surviving 1 v 1 or 1 v 2. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. It was unlocked by participating in Outfit Wars alpha preseason 3, having completed a match on Desolation at least once with an outfit that finished ranks 7 to 9 in the qualifiers, or ranks 6 to 1 in the playoffs. 5% 10Also, remember that leg-shots deal 90% damage, and headshots deal 200% damage, so ensure all your shots are hitting the chest. Even Nanoweave 5 will not make you survive a headshot from some rifles at the weapon's optimum firing range. NMG does work with Flak Armor, and it even absorbs fall damage. ” The recent change to Nanoweave armor's functionality was to address exactly that issue. Nanoweave armor was nerfed hard. Downtime for this update is expected to last up to 4 hours. Stick to cover as much as possible. The other guns are there to specialise in something. Hello! I was testing out some loadouts for my Light Assault and came across one that is especially nice. [MILLER] • 2 yr. Depending on your mouse pad/in game sensitivity you may have to adjust further. The implant did not reduce the damage, the trigger did not start, nothing. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. PlanetSide 2 Forums. CORRECTIONS! Keep your annotations on! There were three big calculation er. With a Nanoweave Armor you can compensate and get more survivability. There’s now reasons to take any of the overshields. They can be used on every class in every situation. So i've seen many times people say how heavies are OP due to over-shield ability. I was considering grabbing a. Nanoweave Armor. It will always amount to one extra round <@10m regardless of rank, but on top of the AoE regen, a medic might be able to pull off an additional round of life. Also in general do NOT invest in new weapons until much higher battle rank. This is useful if you want to calculate for headshots or nanoweave armor / kinetic armor. ) bodyshot - not a headshot or legshot. DashRendar , Jan 29, 2014. Avoid heavies and medics if possible, because you likely will not kill them, no matter how incompetent they are. x 1. Posted by u/Lowspot- - 391 votes and 373 commentsPlanetSide 2 Forums. Doesn't matter if it's a SMG, Carbine, AR or LMG. refire_rate cancels out, 8/3 = 2. NO N. Also, a +100 increase in bullet velocity is a big deal when it represents almost. This is my favorite type of jets, i use it on 7 of my 8 LA loadouts [Medic]: "Granade bandolier" + "revive granade" for medic is a good choice. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. medkits are really good for repositioning and is real handy for new players Reply replyPlanetSide 2 Forums. The new NS SMG, the PDW, is a rather subpar gun at short ranges, but retains it's maximum. Estimated downtime is 3 hours. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. That being said, you have a lot of options to choose from. thinking about advanced shield capacitor in these loadouts tho. MAX OUT the heal tool, it's one of the best investments in the game. I haven't been able to find exact info on how it works, but I'm assuming that the margin between. If you're a Squad Leader trying to plant a spawn beacon at the highest point of tower, than Nano-weave armor will help get you there. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. get 50 certs and unlock the mobile spawn point utility for a sunderer. Standard infantry have 500 health 500 shields. I will equip Nanoweave Armor™️ in the Nanoweave Armor™️ slot and Medkit™️ in the Medkit™️ slot. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. Medics effectively get an extra round worth of life popping their AOE heal. It also does not affect head shot damage, head shots bypass the protection offered by Nanoweave armor. Flash Grenade For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. When thrown, C-4 bricks travel a short distance in front of the player and stick to the first non-infantry surface contacted, able to. Skip the last level on everything. . So headshots is a must most of the time. Certs: 61-211 per class 2. It has a 20% bullet resistance for body shots, but does not help against headshots or explosives. 5. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator > Commissioner Vs Underboss. Additionally, the Nano-Armor Cloak reduces the damage the user takes from various damage. Negative resistances (eg. 5 sec reduction in shield regen time? or 20% extra HP. Imagine if there was an implant (or armor slot) that increased your small arms damage output by 20%, would you not use that? Just remove it please, it's never a good idea to have something that just straight up boosts your health in the vast majority of situations, in a sandbox game like Planetside 2. If you want the maximum power in single 1v1s, go for Nanoweave. No longer reduces movement speed. It's reliable and easy to use. but personally I find NW more flexible and versatile than the more specialized flak armor. CryptoIf my calculations are correct , then Nanoweave armor favored weapon with a smaller dmg Nanoweave armor LV5 increases the amount of small arms resistance for 20 %, Then we get the following Orion VS54 vs NC6 Gauss Saw : 1. PlanetSide 2. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion >. By default, non-infiltrators have 500 shields and 500 hp. I'm really enjoying it. Heavy Assault Masterclass. 200dmg 10m 1000hp/200= 5 bullets to kill Nanoweave. Resist heavies instead have 35% damage reduction. armor 5 to N. 4,It is forbidden to carry nanoweave armor with heavy default. "The" meta is Heavy Assault with MSW-R/Orion/Gauss SAW/Anchor, Commissioner, Decimator, Adrenaline Shield, Nanoweave, Medkits, Assimilate, Athlete. PlanetSide 2 Forums. I've also purchased the TMG-50 and slapped the HDS (3. 4x) optic on it. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nano-Weave Armor is bad for this game. As for your suit slot, either Nanoweave Armor (small-arms damage resistance) or Adrenaline Pump (faster sprint) is what I'd recommend. Nanoweave increases hp to 125 so you can take 125 damage before you die. One uses a not so accurate CQC weapon and the other an accurate automatic headshot weapon. Leaders of legacy NSO Outfits can now permanently align their Outfit to a. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. C-4 is a utility slot explosive available to all non-MAX infantry classes, except the Infiltrator. For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. 5% Rank 4 - 150 certs: 15% Rank 5 - 1000 certs: 20% Reminder: all classes except for Max and Infiltrator have 500 HP and 500 shields (infiltrators have 400 shields), for a total of 1000. Yes the movement reduction is annoying but with a nanowaeave you do boost your survivability by a bit which is noticeable during most fights with and without it. Above the line, you should keep your overshield on. Nanoweave is available to everyone, even the sniper. absolutely correct statements. This update brings in over 800 weapon attachments, new vehicle and infantry balances, and new infantry and vehicle equipment. Not complaining, just wanted to see if I was alone with this. S. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. PlanetSide 2. Cost: 50 certs. If you're using non-smg infiltrator weapons properly, you hardly need the damage resist from nanoweave anyways. 175 votes, 59 comments. If a resistance is. I'm trying to figure out what is the best loadout. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. When consumed, the Medical Kit will swiftly heal the user for 500 health. A lot. Advanced Shield Capacitor: It will drastically reduce the time for your shield to come back up. 8= 11. 186 votes, 140 comments. “ Let's not forget which one retains its 3-hit kill count against targets with Nanoweave armor and those at greater distances. It was great when they used to, and made a hell of a lot more options for loadouts. Very noticable difference when using it vs when using nanoweave. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. I'm wondering where to place my certifications for an optimal build. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. I am running nanoweave armor 5 and the default heavy shield at level 3. For your Infiltator : unlock recon darts and spam them in. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. The C4 and other protection should still apply though. So base health + Lvl 1 + Lvl 2 + Lvl 3 + Lvl 4 + Lvl 5. It's…Aug 27, 2015 @ 10:51pm. Here's the graph. I've also purchased the TMG-50 and slapped the HDS (3. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. For Infiltrators, a suppressor is probably not a bad idea, the gun has the projectile speed for it. 86K subscribers in the Planetside community. Additionally, the Nano-Armor Cloak reduces the. Planetside 2 actually has a very long TTK compared to most shooters, but since there are hundreds of potential enemies that can shoot you, it'll seem like you die instantly quite often. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. Unlocking Nanoweave Armor should be your focus. Rank 1 Nanoweave now reduces sniper rifle damage received by 20%, instead of small arms. I don't even A2G farm, I just know a bad idea when I see it. Do you have to 'equip' nanoweave armor? This might be the most stupid question, but I've noticed certain vocabulary being used describing nanoweave, and while playing, I don't. You are more likely to survive, but not guaranteed to survive. PlanetSide 2. TTK has increased 1. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. When equipped, the player holds the C-4's detonator, rather than the bricks themselves. Nanoweave armor does not stack with resist shield. 9%. Of course people will go for the headshots as they bypass nanoweave and add that sweet 2x dmg bonus. Which do you prefer? I have my shield stuff certed up to a higher level but I'm wondering if Nanoweave armor is worth certing into as well. Nanoweave Armor is a certification for all classes except MAX. Works with Flak Armor and Nanoweave Armor (they reduce incoming damage before it is absorbed by NMG. 4. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. 5%. (of course nanoweave is a whole other can of worms, but that's a discussion for another day). Since I play CQC a lot as an infiltrator, I made the conversion to Nano-armor cloaking a while ago. Ads the bolt action, otherwise you risk missing your shot, or scoring a headshot and accidentally killing your target (happens a lot, I promise). Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltYour DPI should be at 800- it makes mouse movements more fluid. Main weapon: Armistice with extendes magazine. My current build is NMG 3 and Nanoweave Armor 4, and I use C4. PlanetSide 2 Forums. #1. There is cosmetic armor that can be only be aqcuired through station cash or directives. ago. TBH TR is the best for CQC infil, because after your artemis runs out of clip you pull out your sidearm which has a 3 round. Here's a few examples: Infil + Nanoweave + Nano armor + Aux shield + Bionics + Fortify = 1250 hp Infil Heavy. Nanoweave does not protect against headshots at all. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. If going shield is it enough to be worth it over med equipment? If I can get tactical I assume I want the turret. New nanoweave did improve the performance of people hitting a lot more bodyshots (bads). NMG ties an unbroken adrenaline shield at 11s of regen, and a broken adrenaline shield at 8s. I call BS on your statement , iam pretty sure that 90 % + of the player bases use exclusively the nanoweave suitslots and those who dont are noobs or peoples like me who dosent want to resolve themself to play cheapNanoweave for survivng 1v1 (does not stack with nanoarmor though) Medikit for fast heals Emp grenade bec its like the best grenade ingame for me. PlanetSide 2. But it is also possible to use certification points to acquire nanoweave fibre or something like that which will reduce the damage dealt by all handheld guns in the game. For simplicity, let's just use the max version of each, such that flak armor reduces explosive damage by 50% and nanoweave armor increases health by 25%. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. Nanoweave Armor: Reduces bullet damage by 20%. default sidearm, nanowave armor, assimilate, and critical chain. No. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. When engaging enemies while flying, your whole body will be open to enemy fire, so you will need this. Dev Note: We're aware that this change has been discussed a fair deal in the community recently, and are open to making modifications in. Nanoweave armor reduce bodyshot damage by 20%; MAXes have 2000 HP with 80% resistance to small weapon (about 10 000 effective HP) Headshot deal x2 damage Example with the most commun encounter : a enemy HA with overshield and nanoweave armor. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…These archetypes, previously relegated to meme tier, received an absolutely enormous buff with the nerfing of nanoweave armor and the introduction of extended magazines. 8%. nanoweave is just cherry on top, nevertheless it's still OP and meta if combined with adrenaline shield because slight movement speed debuff is not so important (unless you try to footzerg to another base and than it. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. At the time of writing this guide, I have 1,550 hours logged on Planetside 2, and I have been a Heavy Assault main from my first moments on Auraxis. The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. You can sub adrenaline if you have the certs to burn *and* have a decent to high KPM. For instance, if you usually gear up a Stalker Infiltrator with Nanoweave Armor, the Cortium slot. Suit slots modify player’s armor to provide additional protection to a certain damage type, or utility in the form of increased speed or carrying capacity or ability power. Also a lot of other stuff, pay no attention to it. Obelisk (the vandal/tranquility are also worth considering) and commissioner/underboss with nanoweave and hunter cloak. 4x scopes for the TR Carbine. Assimalate and your choice of second implant. With nano, you will have 625 hp and 625 effective shields, for a total pool of 1250. Grenade bando and nanoweave are interchangeable in my experience. Nanoweave protects against everything. The fact that wrel doesn't understand this very simple gameplay interaction is fucking baffling. Can you please make the maxed Nano weave (5) armor perk be the standard damage resistance to gunfire in game, and remove the Nano weave perk. . Flak Armor. I use the emperor with laser, but I feel any of. No longer reduces movement speed. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150PlanetSide 2 Forums. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). 1. #2. I just started to get into long range sniping in PlanetSide 2. Carapace implant. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. The lvl 5 versions are expensive. ) Ideally a self auto health option would be ideal, but it doesn't seem to. Nanoweave armor does give you a noticeable edge in a gunfight. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. WarmasterRaptor. See above plus: Weapons - PlanetSide 2 (fisu. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. HOW DO I LEAVE. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. 2. Nanite Systems | PlanetSide 2 Wiki | Fandom See patch notes as well. Nanoweave needs to be removed. Planetside 2's learning curve is steep, so don't get discouraged if it feels like you're not improving. If you have flak armour at full then you can take 133 explosive damage before you die. 1. Resist Shield is an ability available to the Heavy Assault. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. Have extra resistance to avoid being killed by a single grenade is immeasurably useful. If you're in doubt, go with Nanoweave. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. Any time you are alive for longer than 20 / 22 / 25 / 30 seconds without taking small arms damage, the symbiote will gnaw at your health pool. If you're in doubt, go with Nanoweave. Depends mainly on your playstyle. It was great when they used to, and made a hell of a lot more options for loadouts. CORRECTIONS! Keep your annotations on! There. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. Welcome to planetside 2! Don't worry about K/D ratio's in this game. Small arms= air, sunlight, someone giveing you suprise butt-sex. Infiltrators have 400 shields instead of 500, unless you use Nano-armor cloaking. If you already kill people easily and want to play more aggressively, go ASC. 6% 2. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. When activated, the nanite mesh generator applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. #2. It also lowers your max damage range by 1/2 IIRC. 9 * 0. EMP bando gives you an ability to weaken big groups take down enemy spotters beacons turrets and so on. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. You won't benefit from Nano Armor when. So for example 143 damage bullet is a 7 shot kill without nanoweave or aux. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. PlanetSide 2. All PS4 servers will be offline for the following update, April. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave 5 versus Nanoweave 1. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI am trying to decide what is more beneficial for the medic class. I've been playing Engineer w/AMR-66, Repeater, Nanoweave lv4, Sticky Grenades lv2, Tank Mines lv2, maxed repair & ammo box, and drive a Sunderer with dual thermal optic basilisks with extended mags lv1, blockade armor lv2, rival. I have the shield up at full health and 1-2 bullets to the torso is all it takes to not just knock down the shield, but instantly kill me. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. Default. Upgrading your preferred class ability is good also. #10. Cost: 11 certs. I personally like nanoweave for more headshot protection although grenade defense is valuable as well. HA + ASC + Aux shield + Bionics + Assimilat = Headshot machine with a lot of hp. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. If you can weave kills and revives you will basically have endless Ability Energy and be immune to flinch and camera shake. 5 + ttk game it make a humongous difference in the outcome 1. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. It is auto granted at rank 5 to the Heavy Assault, at rank 1 to the Combat Medic, and is otherwise unlocked and upgraded using Certification Points. 1x for bolt action sniper rifles and 2x for other weapons. In my opinion C4 is too powerful for it being so universal. Below the line, you should turn it off. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. “I have 4 loadouts to fill. Unlocking Nanoweave Armor should be your focus. Just buy attachments and such. Just had a. If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. · Nano-Armor Cloaking · Nanoweave Armor · Frag Grenade · Bouncing Betty · Amaterasu · Response Jacket · Jockey · Caltrop Guerrilla The Guerrilla is an odd set-up for and SMG style Infiltrator in that it makes use of distances that would be considered extreme for an SMG Infiltrator to assault enemy positions in the open spaces. This thread is. Scr1nRusher, Jul 4, 2014 #2. 143dmg 10m, 1000hp/143= 6. . By default, non-infiltrators have 500 shields and 500 hp. Second, most of your time as a medic should be spent in close quarters supporting squads in infantry combat, so the damage you take will. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. The limiting magazine size might be an isue for some too. (Do you really want to hurt me!? It fits the QQ armor theme. This damage reduction multiplicateively stacks with Nanoweave Armor. Planetside 2 has 3 factions/empires which has its own traits. This does not stack with Nanoweave Armor. I use nanoweave on both. Use it to blow people up. 95% of players who touch this game aren't that good anyway. The Medical Kit is a utility slot consumable available to all non-MAX infantry classes. The full complement. RevergenceYou will notice three worksheets: Nanoweave Armor #1 - contains the table with bullet damage at different ranges. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. OP your logic of 'getting stomped by BR100s plz nerf what they have upgraded' can be used for anything in the game that is upgradable. Nanoweave armor is the only viable option nowadays for four reasons. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. OhGood 10 years ago #2. Passively receive 20% small arms resistance. g. This thread is. Page 3 of 3 < Prev 1 2 3. Flak armor is really only useful for engineers. This effect only protects against small arms damage, not explosives.